同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba408fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba534d | ̱ý°ÊÂֺ̱ý°ÊÂÖº@̱ý°ÊÂֺ̱ý°ÊÂÖºSM |
SJIS-WIN | 8fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba408fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba534d | 称ア?ーハ渉ヨコ称ア?ーハ渉ヨコ@称ア?ーハ渉ヨコ称ア?ーハ渉ヨコSM |
EUC-JP | 8fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba408fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba534d | 琭??態?民??態?琭??態?民??態?M |
UTF-8 | 8fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba408fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba534d | ?̱??ʏ?ֺ?̱??ʏ?ֺ@?̱??ʏ?ֺ?̱??ʏ?ֺSM |
UHC | 8fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba408fccb1fdb0ca8fc2d6ba8fccb1fdb0ca8fc2d6ba534d | 뤝깰걺뤒嶺뤝깰걺뤒嶺@뤝깰걺뤒嶺뤝깰걺뤒嶺SM |