同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c408fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c534d | ÂÛ¢îÉÐ[\ÂÛ¢îÉÐ[\@ÂÛ¢îÉÐ[\ÂÛ¢îÉÐ[\SM |
SJIS-WIN | 8fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c408fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c534d | 渉ロ召鐱ミ[\渉ロ召鐱ミ[\@渉ロ召鐱ミ[\渉ロ召鐱ミ[\SM |
EUC-JP | 8fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c408fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c534d | 暲®賓[\暲®賓[\@暲®賓[\暲®賓[\SM |
UTF-8 | 8fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c408fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c534d | ??ۏ????[\??ۏ????[\@??ۏ????[\??ۏ????[\SM |
UHC | 8fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c408fc2db8fa2eec9d05b5c8fc2db8fa2eec9d05b5c534d | 뤒畔??球\뤒畔??球\@뤒畔??球\뤒畔??球\SM |