同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c408fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c534d | ÁûìªðÐìϹ\ÁûìªðÐìϹ\@ÁûìªðÐìϹ\ÁûìªðÐìϹ\SM |
SJIS-WIN | 8fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c408fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c534d | 消隯ェ?ケ\消隯ェ?ケ\@消隯ェ?ケ\消隯ェ?ケ\SM |
EUC-JP | 8fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c408fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c534d | 昒讓靜賚?昒讓靜賚?@昒讓靜賚?昒讓靜賚?SM |
UTF-8 | 8fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c408fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c534d | ???????Ϲ\???????Ϲ\@???????Ϲ\???????Ϲ\SM |
UHC | 8fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c408fc1fbecaaf0d0eccfb95c8fc1fbecaaf0d0eccfb95c534d | 뤑忽ゐ其球\뤑忽ゐ其球\@뤑忽ゐ其球\뤑忽ゐ其球\SM |