同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fbcececb98ecfb95b5c8fbcececb98ecfb95b5c408fbcececb98ecfb95b5c8fbcececb98ecfb95b5c534d | ¼ìì¹Ï¹[\¼ìì¹Ï¹[\@¼ìì¹Ï¹[\¼ìì¹Ï¹[\SM |
SJIS-WIN | 8fbcececb98ecfb95b5c8fbcececb98ecfb95b5c408fbcececb98ecfb95b5c8fbcececb98ecfb95b5c534d | 松?ケ煮ケ[\松?ケ煮ケ[\@松?ケ煮ケ[\松?ケ煮ケ[\SM |
EUC-JP | 8fbcececb98ecfb95b5c8fbcececb98ecfb95b5c408fbcececb98ecfb95b5c8fbcececb98ecfb95b5c534d | 弰豺マ?\弰豺マ?\@弰豺マ?\弰豺マ?\SM |
UTF-8 | 8fbcececb98ecfb95b5c8fbcececb98ecfb95b5c408fbcececb98ecfb95b5c8fbcececb98ecfb95b5c534d | ???칎Ϲ[\???칎Ϲ[\@???칎Ϲ[\???칎Ϲ[\SM |
UHC | 8fbcececb98ecfb95b5c8fbcececb98ecfb95b5c408fbcececb98ecfb95b5c8fbcececb98ecfb95b5c534d | 뤌壹퉶球[\뤌壹퉶球[\@뤌壹퉶球[\뤌壹퉶球[\SM |