同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabc1a1f8a1f28fabc0a1f13f8fabb4a1eb3f8fabc1a1f83f8fabb38fa2eb8fa2f08fabb43f3f8fabc1a1f8a1f2 | «Á¡ø¡ò«À¡ñ?«´¡ë?«Á¡ø?«³¢ë¢ð«´??«Á¡ø¡ò |
SJIS-WIN | 8fabc1a1f8a1f28fabc0a1f13f8fabb4a1eb3f8fabc1a1f83f8fabb38fa2eb8fa2f08fabb43f3f8fabc1a1f8a1f2 | 将チ。ォタ。?将エ。?将チ。?将ウ召?「ォエ??将チ。 |
EUC-JP | 8fabc1a1f8a1f28fabc0a1f13f8fabb4a1eb3f8fabc1a1f83f8fabb38fa2eb8fa2f08fabb43f3f8fabc1a1f8a1f2 | 泥ì¢?ê°?ï§?뺤ê??泥 |
UTF-8 | 8fabc1a1f8a1f28fabc0a1f13f8fabb4a1eb3f8fabc1a1f83f8fabb38fa2eb8fa2f08fabb43f3f8fabc1a1f8a1f2 | ????????????????????????????돢????????????? |
UHC | 8fabc1a1f8a1f28fabc0a1f13f8fabb4a1eb3f8fabc1a1f83f8fabb38fa2eb8fa2f08fabb43f3f8fabc1a1f8a1f2 | 룶점阪卽ダ∵?룶뇟熉룶점濯룶퀛?룫碇ゴ??룶점阪 |