同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabc1a1f8a1f28fabc03f3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f83f8fabaa3f3f8fabaa3f3f | «Á¡ø¡ò«À??«©¢ð?«³?¢Ä«´??«Á¡ø?«ª??«ª?? |
SJIS-WIN | 8fabc1a1f8a1f28fabc03f3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f83f8fabaa3f3f8fabaa3f3f | 将チ。ォタ??将ゥ召?将ウ?召ト将エ??将チ。?将ェ??将ェ?? |
EUC-JP | 8fabc1a1f8a1f28fabc03f3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f83f8fabaa3f3f8fabaa3f3f | 泥ì??å¤?ë?¿ê??ï§?ã??ã?? |
UTF-8 | 8fabc1a1f8a1f28fabc03f3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f83f8fabaa3f3f8fabaa3f3f | ???????????????????????ď???????????????????? |
UHC | 8fabc1a1f8a1f28fabc03f3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f83f8fabaa3f3f8fabaa3f3f | 룶점阪卽ダ??룶찋??룶끗룫휁ゴ??룶점濯룶₃?룶₃? |