同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabc1a1f8a1f28fabb33f3f8fabc08fa2ee8fa2ee8fabc1a1f88fa2c28fabc03f3f8fabb48fa2eb3f8fabc1a1f8a1f2 | «Á¡ø¡ò«³??«À¢î¢î«Á¡ø¢Â«À??«´¢ë?«Á¡ø¡ò |
SJIS-WIN | 8fabc1a1f8a1f28fabb33f3f8fabc08fa2ee8fa2ee8fabc1a1f88fa2c28fabc03f3f8fabb48fa2eb3f8fabc1a1f8a1f2 | 将チ。ォウ??将タ召譓「譓ォチ。「ツ将タ??将エ召?将チ。 |
EUC-JP | 8fabc1a1f8a1f28fabb33f3f8fabc08fa2ee8fa2ee8fabc1a1f88fa2c28fabc03f3f8fabb48fa2eb3f8fabc1a1f8a1f2 | 泥ë??쮮李ì??êº?泥 |
UTF-8 | 8fabc1a1f8a1f28fabb33f3f8fabc08fa2ee8fa2ee8fabc1a1f88fa2c28fabc03f3f8fabb48fa2eb3f8fabc1a1f8a1f2 | ???????????????????????????????????? |
UHC | 8fabc1a1f8a1f28fabb33f3f8fabc08fa2ee8fa2ee8fabc1a1f88fa2c28fabc03f3f8fabb48fa2eb3f8fabc1a1f8a1f2 | 룶점阪卽コ??룶핊?룫牆チ⊂룫혧ダ??룶킃??룶점阪 |