同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabc1a1f8a1f18fabb43f3f8fabc03f8fa2ee8fabc1a1f83f8fabb38fa2eb8fa2f08fabc08fa2c43f8fabc1a1f8a1f2 | «Á¡ø¡ñ«´??«À?¢î«Á¡ø?«³¢ë¢ð«À¢Ä?«Á¡ø¡ò |
SJIS-WIN | 8fabc1a1f8a1f18fabb43f3f8fabc03f8fa2ee8fabc1a1f83f8fabb38fa2eb8fa2f08fabc08fa2c43f8fabc1a1f8a1f2 | 将チ。ォエ??将タ?召譓ォチ。?将ウ召?「ォタ召ト?将チ。 |
EUC-JP | 8fabc1a1f8a1f18fabb43f3f8fabc03f8fa2ee8fabc1a1f83f8fabb38fa2eb8fa2f08fabc08fa2c43f8fabc1a1f8a1f2 | 梨ê??ì?®ï§?뺤ì¿?泥 |
UTF-8 | 8fabc1a1f8a1f18fabb43f3f8fabc03f8fa2ee8fabc1a1f83f8fabb38fa2eb8fa2f08fabc08fa2c43f8fabc1a1f8a1f2 | ???????????????????????돢??????????????? |
UHC | 8fabc1a1f8a1f18fabb43f3f8fabc03f8fa2ee8fabc1a1f83f8fabb38fa2eb8fa2f08fabc08fa2c43f8fabc1a1f8a1f2 | 룶점阪存ゴ??룶웡룫牆チ⊂?룶퀛?룫碇ダ룫츳룶점阪 |