同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabc0a1eb3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f8a1f2 | «Á¡ø¡ñ«³¢ù¢Ä«À¡ë?«©¢ð?«³?¢Ä«´??«Á¡ø¡ò |
SJIS-WIN | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabc0a1eb3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f8a1f2 | 将チ。ォウ「「ト将タ。?将ゥ召?将ウ?召ト将エ??将チ。 |
EUC-JP | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabc0a1eb3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f8a1f2 | 梨붿ì°?å¤?ë?¿ê??泥 |
UTF-8 | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabc0a1eb3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f8a1f2 | ??????????ď??????????????????ď??????????? |
UHC | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabc0a1eb3f8faba98fa2f03f8fabb33f8fa2c48fabb43f3f8fabc1a1f8a1f2 | 룶점阪存コ?룫휁ダ〓?룶찋??룶끗룫휁ゴ??룶점阪 |