同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabaa3fa1f28fabc1a1f83f8fabb38fa2eb8fa2f08fabc03f3f8faba9a1f8a1af | «Á¡ø¡ñ«³¢ù¢Ä«ª?¡ò«Á¡ø?«³¢ë¢ð«À??«©¡ø¡¯ |
SJIS-WIN | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabaa3fa1f28fabc1a1f83f8fabb38fa2eb8fa2f08fabc03f3f8faba9a1f8a1af | 将チ。ォウ「「ト将ェ?。ォチ。?将ウ召?「ォタ??将ゥ。ッ |
EUC-JP | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabaa3fa1f28fabc1a1f83f8fabb38fa2eb8fa2f08fabc03f3f8faba9a1f8a1af | 梨붿ã?£ï§?뺤ì??姨 |
UTF-8 | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabaa3fa1f28fabc1a1f83f8fabb38fa2eb8fa2f08fabc03f3f8faba9a1f8a1af | ??????????ď??????????????돢????????????? |
UHC | 8fabc1a1f8a1f18fabb3a2f98fa2c48fabaa3fa1f28fabc1a1f83f8fabb38fa2eb8fa2f08fabc03f3f8faba9a1f8a1af | 룶점阪存コ?룫휁オ?∫룶점濯룶퀛?룫碇ダ??룶æ阪 |