同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e4d | «Á¡ø?«´?¢Ã«³«¢¢íAn«Á¡ø?«´?¢Ã«³«¢¢íAnM |
SJIS-WIN | 8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e4d | 将チ。?将エ?召テ将ウ将「召褜n将チ。?将エ?召テ将ウ将「召褜nM |
EUC-JP | 8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e4d | ï§?ê?¦ëà©Anï§?ê?¦ëà©AnM |
UTF-8 | 8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e4d | ????????????Ï????????An????????????Ï????????AnM |
UHC | 8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e8fabc1a1f83f8fabb43f8fa2c38fabb38faba28fa2ed416e4d | 룶점濯룶뇜룫횕コ룶쥚?An룶점濯룶뇜룫횕コ룶쥚?AnM |