同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb48fa9d03f8fabb33f3f8fabb48fa9d08fa2eb8fabb3a1f88fa2f08fabb48fa9d03f8fabb33f8fa2eb8fabb48fabf2 | «´©Ð?«³??«´©Ð¢ë«³¡ø¢ð«´©Ð?«³?¢ë«´«ò |
SJIS-WIN | 8fabb48fa9d03f8fabb33f3f8fabb48fa9d08fa2eb8fabb3a1f88fa2f08fabb48fa9d03f8fabb33f8fa2eb8fabb48fabf2 | 将エ娼ミ?将ウ??将エ娼ミ召?ォウ。「ォエ娼ミ?将ウ?召?ォエ将 |
EUC-JP | 8fabb48fa9d03f8fabb33f3f8fabb48fa9d08fa2eb8fabb3a1f88fa2f08fabb48fa9d03f8fabb33f8fa2eb8fabb48fabf2 | êþ?ë??êþºë§¤êþ?ë?ºêý |
UTF-8 | 8fabb48fa9d03f8fabb33f3f8fabb48fa9d08fa2eb8fabb3a1f88fa2f08fabb48fa9d03f8fabb33f8fa2eb8fabb48fabf2 | ?????????????????Џ?돫???????????????????돫???? |
UHC | 8fabb48fa9d03f8fabb33f3f8fabb48fa9d08fa2eb8fabb3a1f88fa2f08fabb48fa9d03f8fabb33f8fa2eb8fabb48fabf2 | 룶킃⒟?룶끗?룶킃⒟룫悠コ⊂룫碇ゴ룴仇룶끗룫悠ゴ룶 |