同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb33f3f8fabb33f3f558fabb33f8fa2eb8fabb3a1f88fa2f08fabb33f3f8fabb33f8fa2eb8fabc03f8fa2b47a704d | «³??«³??U«³?¢ë«³¡ø¢ð«³??«³?¢ë«À?¢´zpM |
SJIS-WIN | 8fabb33f3f8fabb33f3f558fabb33f8fa2eb8fabb3a1f88fa2f08fabb33f3f8fabb33f8fa2eb8fabc03f8fa2b47a704d | 将ウ??将ウ??U将ウ?召?ォウ。「ォウ??将ウ?召?ォタ?召エzpM |
EUC-JP | 8fabb33f3f8fabb33f3f558fabb33f8fa2eb8fabb3a1f88fa2f08fabb33f3f8fabb33f8fa2eb8fabc03f8fa2b47a704d | ë??ë??Uë?ºë§¤ë??ë?ºì?¯zpM |
UTF-8 | 8fabb33f3f8fabb33f3f558fabb33f8fa2eb8fabb3a1f88fa2f08fabb33f3f8fabb33f8fa2eb8fabc03f8fa2b47a704d | ??????????U??????돫?????????????????돫?????zpM |
UHC | 8fabb33f3f8fabb33f3f558fabb33f8fa2eb8fabb3a1f88fa2f08fabb33f3f8fabb33f8fa2eb8fabc03f8fa2b47a704d | 룶끗?룶끗?U룶끗룫悠コ⊂룫碇コ??룶끗룫悠ダ?룫큯pM |