同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb2a1af3f8fabb23f3f8faba9a1ada1f88fa9c13f3f8fabb2a1af3f8fabb23f3f8fabc23f3f8fabb23f8fa2ec | «²¡¯?«²??«©¡¡ø©Á??«²¡¯?«²??«Â??«²?¢ì |
SJIS-WIN | 8fabb2a1af3f8fabb23f3f8faba9a1ada1f88fa9c13f3f8fabb2a1af3f8fabb23f3f8fabc23f3f8fabb23f8fa2ec | 将イ。ッ?将イ??将ゥ。ュ。ゥチ??将イ。ッ?将イ??将ツ??将イ?召 |
EUC-JP | 8fabb2a1af3f8fabb23f3f8faba9a1ada1f88fa9c13f3f8fabb2a1af3f8fabb23f3f8fabc23f3f8fabb23f8fa2ec | è¨?è??å´§æ??è¨?è??î??è?ª |
UTF-8 | 8fabb2a1af3f8fabb23f3f8faba9a1ada1f88fa9c13f3f8fabb2a1af3f8fabb23f3f8fabc23f3f8fabb23f8fa2ec | ?????????????????????????????????????????????? |
UHC | 8fabb2a1af3f8fabb23f3f8faba9a1ada1f88fa9c13f3f8fabb2a1af3f8fabb23f3f8fabc23f3f8fabb23f8fa2ec | 룶깹?룶깰?룶æ?杷㈐??룶깹?룶깰?룶집?룶깰룫 |