同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb28fa2eca1eb8faba93f3f8fabb23f3f8fabb28fa2eca1eb8fabb13f3f8fa9c13f3f8fabb23f8fa2c48fabb2a2f93f | «²¢ì¡ë«©??«²??«²¢ì¡ë«±??©Á??«²?¢Ä«²¢ù? |
SJIS-WIN | 8fabb28fa2eca1eb8faba93f3f8fabb23f3f8fabb28fa2eca1eb8fabb13f3f8fa9c13f3f8fabb23f8fa2c48fabb2a2f93f | 将イ召??ォゥ??将イ??将イ召??ォア??娼チ??将イ?召ト将イ「? |
EUC-JP | 8fabb28fa2eca1eb8faba93f3f8fabb23f3f8fabb28fa2eca1eb8fabb13f3f8fa9c13f3f8fabb23f8fa2c48fabb2a2f93f | 誰å??è??誰é??æ??è?¿è¶? |
UTF-8 | 8fabb28fa2eca1eb8faba93f3f8fabb23f3f8fabb28fa2eca1eb8fabb13f3f8fa9c13f3f8fabb23f8fa2c48fabb2a2f93f | ??????돫??????????????돫??????????????ď????? |
UHC | 8fabb28fa2eca1eb8faba93f3f8fabb23f3f8fabb28fa2eca1eb8fabb13f3f8fa9c13f3f8fabb23f8fa2c48fabb2a2f93f | 룶쾹?〓룶⅝?룶깰?룶쾹?〓룶괄?룴절?룶깰룫휁ゲ?? |