同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb28fa2c2a1f28fabb33f3f8fabb13f3f8fabb38fa2b13f8fabaa3f3f8fabb23f8fa2eb8fa9c13fa1f88fabb23f3f | «²¢Â¡ò«³??«±??«³¢±?«ª??«²?¢ë©Á?¡ø«²?? |
SJIS-WIN | 8fabb28fa2c2a1f28fabb33f3f8fabb13f3f8fabb38fa2b13f8fabaa3f3f8fabb23f8fa2eb8fa9c13fa1f88fabb23f3f | 将イ召ツ。ォウ??将ア??将ウ召ア?将ェ??将イ?召?ゥチ?。ォイ?? |
EUC-JP | 8fabb28fa2c2a1f28fabb33f3f8fabb13f3f8fabb38fa2b13f8fabaa3f3f8fabb23f8fa2eb8fa9c13fa1f88fabb23f3f | è¡£ë??é??ë¸?ã??è?ºæ?§è?? |
UTF-8 | 8fabb28fa2c2a1f28fabb33f3f8fabb13f3f8fabb38fa2b13f8fabaa3f3f8fabb23f8fa2eb8fa9c13fa1f88fabb23f3f | ?????¡?????????????????????????돩????????? |
UHC | 8fabb28fa2c2a1f28fabb33f3f8fabb13f3f8fabb38fa2b13f8fabaa3f3f8fabb23f8fa2eb8fa9c13fa1f88fabb23f3f | 룶쾹◈∫룶끗?룶괄?룶퀛∮?룶₃?룶깰룫悠㈐?⊂룶깰? |