同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb23f8fa2ec8fabb13fa1de8fabb13f8fa2eb8fa9c13fa1f28fabb13f3f8faba93f3f8fabae3fa1eb8fabb23f3f | «²?¢ì«±?¡Þ«±?¢ë©Á?¡ò«±??«©??«®?¡ë«²?? |
SJIS-WIN | 8fabb23f8fa2ec8fabb13fa1de8fabb13f8fa2eb8fa9c13fa1f28fabb13f3f8faba93f3f8fabae3fa1eb8fabb23f3f | 将イ?召?ォア?。゙将ア?召?ゥチ?。ォア??将ゥ??将ョ?。?ォイ?? |
EUC-JP | 8fabb23f8fa2ec8fabb13fa1de8fabb13f8fa2eb8fa9c13fa1f28fabb13f3f8faba93f3f8fabae3fa1eb8fabb23f3f | è?ªé?±é?ºæ?£é??å??ç?°è?? |
UTF-8 | 8fabb23f8fa2ec8fabb13fa1de8fabb13f8fa2eb8fa9c13fa1f28fabb13f3f8faba93f3f8fabae3fa1eb8fabb23f3f | ??????쏫???ޏ?????돩???????????????돫??? |
UHC | 8fabb23f8fa2ec8fabb13fa1de8fabb13f8fa2eb8fa9c13fa1f28fabb13f3f8faba93f3f8fabae3fa1eb8fabb23f3f | 룶깰룫鷹ケ?◇룶괄룫悠㈐?∫룶괄?룶⅝?룶?〓룶깰? |