同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48fabb13f3f8fabb2a2f93f8fabb23fa1de8faba33f3f | «²?¢Ä©Á?¢´«²??«²?¢Ä«±??«²¢ù?«²?¡Þ«£?? |
SJIS-WIN | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48fabb13f3f8fabb2a2f93f8fabb23fa1de8faba33f3f | 将イ?召ト娼チ?召エ将イ??将イ?召ト将ア??将イ「?将イ?。゙将」?? |
EUC-JP | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48fabb13f3f8fabb2a2f93f8fabb23fa1de8faba33f3f | è?¿æ?¯è??è?¿é??è¶?è?±ä?? |
UTF-8 | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48fabb13f3f8fabb2a2f93f8fabb23fa1de8faba33f3f | ??????ď?????????????????ď???????????????ޏ???? |
UHC | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48fabb13f3f8fabb2a2f93f8fabb23fa1de8faba33f3f | 룶깰룫휁㈐?룫킃ゲ??룶깰룫휁ケ??룶깻瓣룶깰◇룶?? |