同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48faba93f3f8fabb2a1ad3f8fabb23f8fa2c48fabb13f | «²?¢Ä©Á?¢´«²??«²?¢Ä«©??«²¡?«²?¢Ä«±? |
SJIS-WIN | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48faba93f3f8fabb2a1ad3f8fabb23f8fa2c48fabb13f | 将イ?召ト娼チ?召エ将イ??将イ?召ト将ゥ??将イ。ュ?将イ?召ト将ア? |
EUC-JP | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48faba93f3f8fabb2a1ad3f8fabb23f8fa2c48fabb13f | è?¿æ?¯è??è?¿å??è´?è?¿é? |
UTF-8 | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48faba93f3f8fabb2a1ad3f8fabb23f8fa2c48fabb13f | ??????ď?????????????????ď????????????????ď??? |
UHC | 8fabb23f8fa2c48fa9c13f8fa2b48fabb23f3f8fabb23f8fa2c48faba93f3f8fabb2a1ad3f8fabb23f8fa2c48fabb13f | 룶깰룫휁㈐?룫킃ゲ??룶깰룫휁ォ??룶깹?룶깰룫휁ケ? |