同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb23f8fa2c48fa9c13f3f8fa9c13f3f8fabb23fa1eb8faba98fa2f03f8faba38fa2c43f8fabb23fa1eb8fa9c1a1f2 | «²?¢Ä©Á??©Á??«²?¡ë«©¢ð?«£¢Ä?«²?¡ë©Á¡ò |
SJIS-WIN | 8fabb23f8fa2c48fa9c13f3f8fa9c13f3f8fabb23fa1eb8faba98fa2f03f8faba38fa2c43f8fabb23fa1eb8fa9c1a1f2 | 将イ?召ト娼チ??娼チ??将イ?。?ォゥ召?将」召ト?将イ?。?ゥチ。 |
EUC-JP | 8fabb23f8fa2c48fa9c13f3f8fa9c13f3f8fabb23fa1eb8faba98fa2f03f8faba38fa2c43f8fabb23fa1eb8fa9c1a1f2 | è?¿æ??æ??è?°å¤?ä¿?è?°æ£ |
UTF-8 | 8fabb23f8fa2c48fa9c13f3f8fa9c13f3f8fabb23fa1eb8faba98fa2f03f8faba38fa2c43f8fabb23fa1eb8fa9c1a1f2 | ??????ď??????????????돫?????????????????돩??? |
UHC | 8fabb23f8fa2c48fa9c13f3f8fa9c13f3f8fabb23fa1eb8faba98fa2f03f8faba38fa2c43f8fabb23fa1eb8fa9c1a1f2 | 룶깰룫휁㈐??룴절?룶깰〓룶찋??룶즽◐?룶깰〓룴점 |