同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb23f3f8fabae3f3f8fabb23f8fa2ec8fabb13f8fa2c48fabae3f3f8fabb13f3f8fabb23f8fa2ec8fa9c13f3f | «²??«®??«²?¢ì«±?¢Ä«®??«±??«²?¢ì©Á?? |
SJIS-WIN | 8fabb23f3f8fabae3f3f8fabb23f8fa2ec8fabb13f8fa2c48fabae3f3f8fabb13f3f8fabb23f8fa2ec8fa9c13f3f | 将イ??将ョ??将イ?召?ォア?召ト将ョ??将ア??将イ?召?ゥチ?? |
EUC-JP | 8fabb23f3f8fabae3f3f8fabb23f8fa2ec8fabb13f8fa2c48fabae3f3f8fabb13f3f8fabb23f8fa2ec8fa9c13f3f | è??ç??è?ªé?¿ç??é??è?ªæ?? |
UTF-8 | 8fabb23f3f8fabae3f3f8fabb23f8fa2ec8fabb13f8fa2c48fabae3f3f8fabb13f3f8fabb23f8fa2ec8fa9c13f3f | ????????????????쏫????ď???????????????쏩??? |
UHC | 8fabb23f3f8fabae3f3f8fabb23f8fa2ec8fabb13f8fa2c48fabae3f3f8fabb13f3f8fabb23f8fa2ec8fa9c13f3f | 룶깰?룶??룶깰룫鷹ケ?룫휁ギ??룶괄?룶깰룫鷹㈐?? |