同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb23f3f8faad03f8fabb28fa2ee3f8fabb23f3f8faad03f8fabb23f3f8fabae3f3f8faba9a1af8fa2b48fa9c13f3f | «²??ªÐ?«²¢î?«²??ªÐ?«²??«®??«©¡¯¢´©Á?? |
SJIS-WIN | 8fabb23f3f8faad03f8fabb28fa2ee3f8fabb23f3f8faad03f8fabb23f3f8fabae3f3f8faba9a1af8fa2b48fa9c13f3f | 将イ??宵ミ?将イ召?将イ??宵ミ?将イ??将ョ??将ゥ。ッ召エ娼チ?? |
EUC-JP | 8fabb23f3f8faad03f8fabb28fa2ee3f8fabb23f3f8faad03f8fabb23f3f8fabae3f3f8faba9a1af8fa2b48fa9c13f3f | è??Ñ?è®?è??Ñ?è??ç??娯æ?? |
UTF-8 | 8fabb23f3f8faad03f8fabb28fa2ee3f8fabb23f3f8faad03f8fabb23f3f8fabae3f3f8faba9a1af8fa2b48fa9c13f3f | ???????????????????????????????????????????????? |
UHC | 8fabb23f3f8faad03f8fabb28fa2ee3f8fabb23f3f8faad03f8fabb23f3f8fabae3f3f8faba9a1af8fa2b48fa9c13f3f | 룶깰?룵仇룶쾹??룶깰?룵仇룶깰?룶??룶æ캀¤룴절? |