同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb23f3f8fa9c13f8fa2c28fabb48fa9d0a1eb8fabb33f3f8fabae3f3f8fabb23f3f8fabb48fa9d03f8fabb33f3f | «²??©Á?¢Â«´©Ð¡ë«³??«®??«²??«´©Ð?«³?? |
SJIS-WIN | 8fabb23f3f8fa9c13f8fa2c28fabb48fa9d0a1eb8fabb33f3f8fabae3f3f8fabb23f3f8fabb48fa9d03f8fabb33f3f | 将イ??娼チ?召ツ将エ娼ミ。?ォウ??将ョ??将イ??将エ娼ミ?将ウ?? |
EUC-JP | 8fabb23f3f8fa9c13f8fa2c28fabb48fa9d0a1eb8fabb33f3f8fabae3f3f8fabb23f3f8fabb48fa9d03f8fabb33f3f | è??æ?¡êþ°ë??ç??è??êþ?ë?? |
UTF-8 | 8fabb23f3f8fa9c13f8fa2c28fabb48fa9d0a1eb8fabb33f3f8fabae3f3f8fabb23f3f8fabb48fa9d03f8fabb33f3f | ???????????????С돫????????????????????????? |
UHC | 8fabb23f3f8fa9c13f8fa2c28fabb48fa9d0a1eb8fabb33f3f8fabae3f3f8fabb23f3f8fabb48fa9d03f8fabb33f3f | 룶깰?룴절룫혧ゴ룴鬼悠コ??룶??룶깰?룶킃⒟?룶끗? |