同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857408fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857534d | «±ý¡ë«±¡Üû«©©Î¢´HW@«±ý¡ë«±¡Üû«©©Î¢´HWSM |
SJIS-WIN | 8fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857408fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857534d | 将ア?。?ォア。ワ繒ォゥ娼ホ召エHW@将ア?。?ォア。ワ繒ォゥ娼ホ召エHWSM |
EUC-JP | 8fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857408fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857534d | é???+??߯HW@é???+??߯HWSM |
UTF-8 | 8fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857408fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857534d | ?????돫?????????Ώ??HW@?????돫?????????Ώ??HWSM |
UHC | 8fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857408fabb1fda1eb8fabb1a1dcfb8faba98fa9ce8fa2b44857534d | 룶깰〓룶괌咐룶찋⒝룫퀷W@룶깰〓룶괌咐룶찋⒝룫퀷WSM |