同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857408fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857534d | «±ý¡ë«±¡Üû©Àý¢´HW@«±ý¡ë«±¡Üû©Àý¢´HWSM |
SJIS-WIN | 8fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857408fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857534d | 将ア?。?ォア。ワ繒ゥタ?召エHW@将ア?。?ォア。ワ繒ゥタ?召エHWSM |
EUC-JP | 8fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857408fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857534d | é???+????HW@é???+????HWSM |
UTF-8 | 8fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857408fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857534d | ?????돫???????????HW@?????돫???????????HWSM |
UHC | 8fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857408fabb1fda1eb8fabb1a1dcfb8fa9c0fd8fa2b44857534d | 룶깰〓룶괌咐룴절룫퀷W@룶깰〓룶괌咐룴절룫퀷WSM |