同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb1a2f98fa2b48fabb23f3f8fabb1a1ada1f28fabb13f8fa2c48fabe5a1f23f8fabb23f8fa2b18fabe5a1f2a1f1 | «±¢ù¢´«²??«±¡¡ò«±?¢Ä«å¡ò?«²?¢±«å¡ò¡ñ |
SJIS-WIN | 8fabb1a2f98fa2b48fabb23f3f8fabb1a1ada1f28fabb13f8fa2c48fabe5a1f23f8fabb23f8fa2b18fabe5a1f2a1f1 | 将ア「「エ将イ??将ア。ュ。ォア?召ト将蝪?将イ?召ア将蝪 |
EUC-JP | 8fabb1a2f98fa2b48fabb23f3f8fabb1a1ada1f28fabb13f8fa2c48fabe5a1f23f8fabb23f8fa2b18fabe5a1f2a1f1 | 鶯è??é´£é?¿û£?è?¸û£¢ |
UTF-8 | 8fabb1a2f98fa2b48fabb23f3f8fabb1a1ada1f28fabb13f8fa2c48fabe5a1f23f8fabb23f8fa2b18fabe5a1f2a1f1 | ??????????????????????ď???????????????? |
UHC | 8fabb1a2f98fa2b48fabb23f3f8fabb1a1ada1f28fabb13f8fa2c48fabe5a1f23f8fabb23f8fa2b18fabe5a1f2a1f1 | 룶괍曝¤룶깰?룶괌?卽ケ?룫휁ュ∫?룶깰룫콓ュ∫∵ |