同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabb13f3f8fabb23f3f8fabc13f3f8fabb2a1eb8fa2c48fabb18fa2eca1eb8fabb23fa2cc8fabc13f8fa2eb8fabb13f3f | «±??«²??«Á??«²¡ë¢Ä«±¢ì¡ë«²?¢Ì«Á?¢ë«±?? |
SJIS-WIN | 8fabb13f3f8fabb23f3f8fabc13f3f8fabb2a1eb8fa2c48fabb18fa2eca1eb8fabb23fa2cc8fabc13f8fa2eb8fabb13f3f | 将ア??将イ??将チ??将イ。?「ト将ア召??ォイ?「フ将チ?召?ォア?? |
EUC-JP | 8fabb13f3f8fabb23f3f8fabc13f3f8fabb2a1eb8fa2c48fabb18fa2eca1eb8fabb23fa2cc8fabc13f8fa2eb8fabb13f3f | é??è??ï??谿骰è?¬ï?ºé?? |
UTF-8 | 8fabb13f3f8fabb23f3f8fabc13f3f8fabb2a1eb8fa2c48fabb18fa2eca1eb8fabb23fa2cc8fabc13f8fa2eb8fabb13f3f | ???????????????????돢ď?????돫???̏?????돫??? |
UHC | 8fabb13f3f8fabb23f3f8fabc13f3f8fabb2a1eb8fa2c48fabb18fa2eca1eb8fabb23fa2cc8fabc13f8fa2eb8fabb13f3f | 룶괄?룶깰?룶절?룶깹悠◐룶콓?〓룶깰▩룶절룫悠ケ?? |