同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabae3f8fa2ec8fa9c13f8fa2c28fabb23f3f8fabb28fa2eca1eb8fabb13f3f8faba33f3f8fabae3f8fa2ec8fabb13f3f | «®?¢ì©Á?¢Â«²??«²¢ì¡ë«±??«£??«®?¢ì«±?? |
SJIS-WIN | 8fabae3f8fa2ec8fa9c13f8fa2c28fabb23f3f8fabb28fa2eca1eb8fabb13f3f8faba33f3f8fabae3f8fa2ec8fabb13f3f | 将ョ?召?ゥチ?召ツ将イ??将イ召??ォア??将」??将ョ?召?ォア?? |
EUC-JP | 8fabae3f8fa2ec8fa9c13f8fa2c28fabb23f3f8fabb28fa2eca1eb8fabb13f3f8faba33f3f8fabae3f8fa2ec8fabb13f3f | ç?ªæ?¡è??誰é??ä??ç?ªé?? |
UTF-8 | 8fabae3f8fa2ec8fa9c13f8fa2c28fabb23f3f8fabb28fa2eca1eb8fabb13f3f8faba33f3f8fabae3f8fa2ec8fabb13f3f | ??????쏩??????????????돫??????????????쏫??? |
UHC | 8fabae3f8fa2ec8fa9c13f8fa2c28fabb23f3f8fabb28fa2eca1eb8fabb13f3f8faba33f3f8fabae3f8fa2ec8fabb13f3f | 룶?룫鷹㈐?룫혧ゲ??룶쾹?〓룶괄?룶??룶?룫鷹ケ?? |