同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f08fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f04d | «®??«²??«²??«©¢î¢ð«®??«²??«²??«©¢î¢ðM |
SJIS-WIN | 8fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f08fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f04d | 将ョ??将イ??将イ??将ゥ召譓「ォョ??将イ??将イ??将ゥ召譓「 |
EUC-JP | 8fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f08fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f04d | ç??è??è??室ç??è??è??室M |
UTF-8 | 8fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f08fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f04d | ??????????????????????????????????????????M |
UHC | 8fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f08fabae3f3f8fabb23f3f8fabb23f3f8faba98fa2ee8fa2f04d | 룶??룶깰?룶깰?룶찋?룫碇ギ??룶깰?룶깰?룶찋?룫纏 |