同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c44d | «£??«²?¢Ä«£??«²?¢Ä«£??«²?¢Ä«£??«²?¢ÄM |
SJIS-WIN | 8faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c44d | 将」??将イ?召ト将」??将イ?召ト将」??将イ?召ト将」??将イ?召トM |
EUC-JP | 8faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c44d | ä??è?¿ä??è?¿ä??è?¿ä??è?¿M |
UTF-8 | 8faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c44d | ???????????ď??????????ď??????????ď???????????M |
UHC | 8faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c48faba33f3f8fabb23f8fa2c44d | 룶??룶깰룫휁ィ??룶깰룫휁ィ??룶깰룫휁ィ??룶깰룫횺 |