同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-18faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2574dªÐ¡ðí©Ã¢ÂWªÐ¡ðí©Ã¢ÂWªÐ¡ðí©Ã¢ÂWªÐ¡ðí©Ã¢ÂWM
SJIS-WIN8faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2574d宵ミ。ゥテ召ツW宵ミ。ゥテ召ツW宵ミ。ゥテ召ツW宵ミ。ゥテ召ツWM
EUC-JP8faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2574dÑ$踪??WÑ$踪??WÑ$踪??WÑ$踪??WM
UTF-88faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2574d??С???Ï??W??С???Ï??W??С???Ï??W??С???Ï??WM
UHC8faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2578faad0a1f0eda9c38fa2c2574d룵鬼存㈒룫헪룵鬼存㈒룫헪룵鬼存㈒룫헪룵鬼存㈒룫헪M