同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 3fe5aeb5efbda4e58face8ad93efbdaaefbda4e58face5b09eefbdaaefbda4efbda2efbe8c3f3fe5aeb5efbda4efbda13f | ?宵、å¬èェ、å¬å°ï½ªï½¤ï½¢ï¾??宵、。? |
SJIS-WIN | 3fe5aeb5efbda4e58face8ad93efbdaaefbda4e58face5b09eefbdaaefbda4efbda2efbe8c3f3fe5aeb5efbda4efbda13f | ?螳オ?、蜿ャ隴難スェ?、蜿ャ蟆橸スェ?、?「???螳オ?、?。? |
EUC-JP | 3fe5aeb5efbda4e58face8ad93efbdaaefbda4e58face5b09eefbdaaefbda4efbda2efbe8c3f3fe5aeb5efbda4efbda13f | ?絎居修???鐔?修???鐔?修鐔????絎居修鐔? |
UTF-8 | 3fe5aeb5efbda4e58face8ad93efbdaaefbda4e58face5b09eefbdaaefbda4efbda2efbe8c3f3fe5aeb5efbda4efbda13f | ?宵、召譓ェ、召尞ェ、「フ??宵、。? |
UHC | 3fe5aeb5efbda4e58face8ad93efbdaaefbda4e58face5b09eefbdaaefbda4efbda2efbe8c3f3fe5aeb5efbda4efbda13f | ?若듸숴厓ц춷節わ숴厓у컽節わ숴節?풄??若듸숴節? |