同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 3fcfb93f5e6b5b5c3fcfb93f5e6b5b5c403fcfb93f5e6b5b5c3fcfb93f5e6b5b5c534d | ?Ϲ?^k[\?Ϲ?^k[\@?Ϲ?^k[\?Ϲ?^k[\SM |
SJIS-WIN | 3fcfb93f5e6b5b5c3fcfb93f5e6b5b5c403fcfb93f5e6b5b5c3fcfb93f5e6b5b5c534d | ?マケ?^k[\?マケ?^k[\@?マケ?^k[\?マケ?^k[\SM |
EUC-JP | 3fcfb93f5e6b5b5c3fcfb93f5e6b5b5c403fcfb93f5e6b5b5c3fcfb93f5e6b5b5c534d | ?蝋?^k[\?蝋?^k[\@?蝋?^k[\?蝋?^k[\SM |
UTF-8 | 3fcfb93f5e6b5b5c3fcfb93f5e6b5b5c403fcfb93f5e6b5b5c3fcfb93f5e6b5b5c534d | ?Ϲ?^k[\?Ϲ?^k[\@?Ϲ?^k[\?Ϲ?^k[\SM |
UHC | 3fcfb93f5e6b5b5c3fcfb93f5e6b5b5c403fcfb93f5e6b5b5c3fcfb93f5e6b5b5c534d | ?球?^k[\?球?^k[\@?球?^k[\?球?^k[\SM |