同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-13f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c403f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c534d?æúÊ«ÉÐ[\?æúÊ«ÉÐ[\@?æúÊ«ÉÐ[\?æúÊ«ÉÐ[\SM
SJIS-WIN3f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c403f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c534d?乗叝ハォノミ[\?乗叝ハォノミ[\@?乗叝ハォノミ[\?乗叝ハォノミ[\SM
EUC-JP3f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c403f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c534d?雩熢賓[\?雩熢賓[\@?雩熢賓[\?雩熢賓[\SM
UTF-83f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c403f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c534d?????ʫ??[\?????ʫ??[\@?????ʫ??[\?????ʫ??[\SM
UHC3f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c403f8fe6fa8fcaabc9d05b5c3f8fe6fa8fcaabc9d05b5c534d?뤸蛤家?球\?뤸蛤家?球\@?뤸蛤家?球\?뤸蛤家?球\SM