同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-13f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f663f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f4e3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f663f3f3f3f3f????邨ィ?髏???????^???邨ィ?髏???????^????邨ィ?髏?????????????邨ィ?髏???????f????邨ィ?髏???????^???邨ィ?髏???????^????邨ィ?髏??????????????邨ィ?髏????????N??邨ィ?髏???????^???邨ィ?髏???????^????邨ィ?髏?????????????邨ィ?髏???????f?????
SJIS-WIN3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f663f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f4e3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f663f3f3f3f3f????驍ィ?ィ?鬮???????^???驍ィ?ィ?鬮???????^????驍ィ?ィ?鬮?????????????驍ィ?ィ?鬮???????f????驍ィ?ィ?鬮???????^???驍ィ?ィ?鬮???????^????驍ィ?ィ?鬮??????????????驍ィ?ィ?鬮????????N??驍ィ?ィ?鬮???????^???驍ィ?ィ?鬮???????^????驍ィ?ィ?鬮?????????????驍ィ?ィ?鬮???????f?????
EUC-JP3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f663f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f4e3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f663f3f3f3f3f??????秀?蕭??????^?????秀?蕭??????^??????秀?蕭??????????????秀?蕭??????f??????秀?蕭??????^?????秀?蕭??????^??????秀?蕭???????????????秀?蕭???????N????秀?蕭??????^?????秀?蕭??????^??????秀?蕭??????????????秀?蕭??????f?????
UTF-83f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f663f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f4e3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f5e3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f3f3f3f3f3f3fe982a8efbda83fe9ab8f3f3f3f3f3f3f3f663f3f3f3f3f????邨ィ?髏???????^???邨ィ?髏???????^????邨ィ?髏?????????????邨ィ?髏???????f????邨ィ?髏???????^???邨ィ?髏???????^????邨ィ?髏??????????????邨ィ?髏????????N??邨ィ?髏???????^???邨ィ?髏???????^????邨ィ?髏?????????????邨ィ?髏???????f?????
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