To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ????\{\nf????\{\n^}Y????\{\nf????\{\n^}bE 0011111100111111001111110011111101011100011110110101110001101110011001100011111100111111001111110011111101011100011110110101110001101110010111100111110101011001001111110011111100111111001111110101110001111011010111000110111001100110001111110011111100111111001111110101110001111011010111000110111001011110011111010110001001000101 3f3f3f3f5c7b5c6e663f3f3f3f5c7b5c6e5e7d593f3f3f3f5c7b5c6e663f3f3f3f5c7b5c6e5e7d6245
SJIS-WIN ・ツ」濘\{\nf・ツ」濘\{\n^}Y・ツ」濘\{\nf・ツ」濘\{\n^}bE 101001011100001010100011111000000101111001011100011110110101110001101110011001101010010111000010101000111110000001011110010111000111101101011100011011100101111001111101010110011010010111000010101000111110000001011110010111000111101101011100011011100110011010100101110000101010001111100000010111100101110001111011010111000110111001011110011111010110001001000101 a5c2a3e05e5c7b5c6e66a5c2a3e05e5c7b5c6e5e7d59a5c2a3e05e5c7b5c6e66a5c2a3e05e5c7b5c6e5e7d6245
EUC-JP ・ツ」濘\{\nf・ツ」濘\{\n^}Y・ツ」濘\{\nf・ツ」濘\{\n^}bE 100011101010010110001110110000101000111010100011110111111011111101011100011110110101110001101110011001101000111010100101100011101100001010001110101000111101111110111111010111000111101101011100011011100101111001111101010110011000111010100101100011101100001010001110101000111101111110111111010111000111101101011100011011100110011010001110101001011000111011000010100011101010001111011111101111110101110001111011010111000110111001011110011111010110001001000101 8ea58ec28ea3dfbf5c7b5c6e668ea58ec28ea3dfbf5c7b5c6e5e7d598ea58ec28ea3dfbf5c7b5c6e668ea58ec28ea3dfbf5c7b5c6e5e7d6245
UTF-8 ・ツ」濘\{\nf・ツ」濘\{\n^}Y・ツ」濘\{\nf・ツ」濘\{\n^}bE 11101111101111011010010111101111101111101000001011101111101111011010001111100110101111111001100001011100011110110101110001101110011001101110111110111101101001011110111110111110100000101110111110111101101000111110011010111111100110000101110001111011010111000110111001011110011111010101100111101111101111011010010111101111101111101000001011101111101111011010001111100110101111111001100001011100011110110101110001101110011001101110111110111101101001011110111110111110100000101110111110111101101000111110011010111111100110000101110001111011010111000110111001011110011111010110001001000101 efbda5efbe82efbda3e6bf985c7b5c6e66efbda5efbe82efbda3e6bf985c7b5c6e5e7d59efbda5efbe82efbda3e6bf985c7b5c6e66efbda5efbe82efbda3e6bf985c7b5c6e5e7d6245
UHC ????\{\nf????\{\n^}Y????\{\nf????\{\n^}bE 0011111100111111001111110011111101011100011110110101110001101110011001100011111100111111001111110011111101011100011110110101110001101110010111100111110101011001001111110011111100111111001111110101110001111011010111000110111001100110001111110011111100111111001111110101110001111011010111000110111001011110011111010110001001000101 3f3f3f3f5c7b5c6e663f3f3f3f5c7b5c6e5e7d593f3f3f3f5c7b5c6e663f3f3f3f5c7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)