To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 﨑顔棍^{\nf﨑顔棍^{\n^}Y﨑顔棍^{\nf﨑顔棍^{\n^}bE 11111010101100011000101011100111100111101001111001011110011110110101110001101110011001101111101010110001100010101110011110011110100111100101111001111011010111000110111001011110011111010101100111111010101100011000101011100111100111101001111001011110011110110101110001101110011001101111101010110001100010101110011110011110100111100101111001111011010111000110111001011110011111010110001001000101 fab18ae79e9e5e7b5c6e66fab18ae79e9e5e7b5c6e5e7d59fab18ae79e9e5e7b5c6e66fab18ae79e9e5e7b5c6e5e7d6245
EUC-JP ?顔棍^{\nf?顔棍^{\n^}Y?顔棍^{\nf?顔棍^{\n^}bE 001111111011010011101001110110111111111001011110011110110101110001101110011001100011111110110100111010011101101111111110010111100111101101011100011011100101111001111101010110010011111110110100111010011101101111111110010111100111101101011100011011100110011000111111101101001110100111011011111111100101111001111011010111000110111001011110011111010110001001000101 3fb4e9dbfe5e7b5c6e663fb4e9dbfe5e7b5c6e5e7d593fb4e9dbfe5e7b5c6e663fb4e9dbfe5e7b5c6e5e7d6245
UTF-8 﨑顔棍^{\nf﨑顔棍^{\n^}Y﨑顔棍^{\nf﨑顔棍^{\n^}bE 11101111101010001001000111101001101000011001010011100110101000111000110101011110011110110101110001101110011001101110111110101000100100011110100110100001100101001110011010100011100011010101111001111011010111000110111001011110011111010101100111101111101010001001000111101001101000011001010011100110101000111000110101011110011110110101110001101110011001101110111110101000100100011110100110100001100101001110011010100011100011010101111001111011010111000110111001011110011111010110001001000101 efa891e9a194e6a38d5e7b5c6e66efa891e9a194e6a38d5e7b5c6e5e7d59efa891e9a194e6a38d5e7b5c6e66efa891e9a194e6a38d5e7b5c6e5e7d6245
UHC ?顔棍^{\nf?顔棍^{\n^}Y?顔棍^{\nf?顔棍^{\n^}bE 001111111110010011010100110011011110001001011110011110110101110001101110011001100011111111100100110101001100110111100010010111100111101101011100011011100101111001111101010110010011111111100100110101001100110111100010010111100111101101011100011011100110011000111111111001001101010011001101111000100101111001111011010111000110111001011110011111010110001001000101 3fe4d4cde25e7b5c6e663fe4d4cde25e7b5c6e5e7d593fe4d4cde25e7b5c6e663fe4d4cde25e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)