To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?G??^{\nf?G??^{\n^}Y?G??^{\nf?G??^{\n^}bE 0011111101000111001111110011111101011110011110110101110001101110011001100011111101000111001111110011111101011110011110110101110001101110010111100111110101011001001111110100011100111111001111110101111001111011010111000110111001100110001111110100011100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f473f3f5e7b5c6e663f473f3f5e7b5c6e5e7d593f473f3f5e7b5c6e663f473f3f5e7b5c6e5e7d6245
SJIS-WIN Gモケ^{\nfGモケ^{\n^}YGモケ^{\nfGモケ^{\n^}bE 111101111010110001000111110100111011100101011110011110110101110001101110011001101111011110101100010001111101001110111001010111100111101101011100011011100101111001111101010110011111011110101100010001111101001110111001010111100111101101011100011011100110011011110111101011000100011111010011101110010101111001111011010111000110111001011110011111010110001001000101 f7ac47d3b95e7b5c6e66f7ac47d3b95e7b5c6e5e7d59f7ac47d3b95e7b5c6e66f7ac47d3b95e7b5c6e5e7d6245
EUC-JP ?Gモケ^{\nf?Gモケ^{\n^}Y?Gモケ^{\nf?Gモケ^{\n^}bE 00111111010001111000111011010011100011101011100101011110011110110101110001101110011001100011111101000111100011101101001110001110101110010101111001111011010111000110111001011110011111010101100100111111010001111000111011010011100011101011100101011110011110110101110001101110011001100011111101000111100011101101001110001110101110010101111001111011010111000110111001011110011111010110001001000101 3f478ed38eb95e7b5c6e663f478ed38eb95e7b5c6e5e7d593f478ed38eb95e7b5c6e663f478ed38eb95e7b5c6e5e7d6245
UTF-8 Gモケ^{\nfGモケ^{\n^}YGモケ^{\nfGモケ^{\n^}bE 1110111010010110100011110100011111101111101111101001001111101111101111011011100101011110011110110101110001101110011001101110111010010110100011110100011111101111101111101001001111101111101111011011100101011110011110110101110001101110010111100111110101011001111011101001011010001111010001111110111110111110100100111110111110111101101110010101111001111011010111000110111001100110111011101001011010001111010001111110111110111110100100111110111110111101101110010101111001111011010111000110111001011110011111010110001001000101 ee968f47efbe93efbdb95e7b5c6e66ee968f47efbe93efbdb95e7b5c6e5e7d59ee968f47efbe93efbdb95e7b5c6e66ee968f47efbe93efbdb95e7b5c6e5e7d6245
UHC ?G??^{\nf?G??^{\n^}Y?G??^{\nf?G??^{\n^}bE 0011111101000111001111110011111101011110011110110101110001101110011001100011111101000111001111110011111101011110011110110101110001101110010111100111110101011001001111110100011100111111001111110101111001111011010111000110111001100110001111110100011100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f473f3f5e7b5c6e663f473f3f5e7b5c6e5e7d593f473f3f5e7b5c6e663f473f3f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)