To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???]\{\nf???]\{\n^}Y???]\{\nf???]\{\n^}bE 0011111100111111001111110101110101011100011110110101110001101110011001100011111100111111001111110101110101011100011110110101110001101110010111100111110101011001001111110011111100111111010111010101110001111011010111000110111001100110001111110011111100111111010111010101110001111011010111000110111001011110011111010110001001000101 3f3f3f5d5c7b5c6e663f3f3f5d5c7b5c6e5e7d593f3f3f5d5c7b5c6e663f3f3f5d5c7b5c6e5e7d6245
SJIS-WIN モケ]\{\nfモケ]\{\n^}Yモケ]\{\nfモケ]\{\n^}bE 111101111010001111010011101110010101110101011100011110110101110001101110011001101111011110100011110100111011100101011101010111000111101101011100011011100101111001111101010110011111011110100011110100111011100101011101010111000111101101011100011011100110011011110111101000111101001110111001010111010101110001111011010111000110111001011110011111010110001001000101 f7a3d3b95d5c7b5c6e66f7a3d3b95d5c7b5c6e5e7d59f7a3d3b95d5c7b5c6e66f7a3d3b95d5c7b5c6e5e7d6245
EUC-JP ?モケ]\{\nf?モケ]\{\n^}Y?モケ]\{\nf?モケ]\{\n^}bE 00111111100011101101001110001110101110010101110101011100011110110101110001101110011001100011111110001110110100111000111010111001010111010101110001111011010111000110111001011110011111010101100100111111100011101101001110001110101110010101110101011100011110110101110001101110011001100011111110001110110100111000111010111001010111010101110001111011010111000110111001011110011111010110001001000101 3f8ed38eb95d5c7b5c6e663f8ed38eb95d5c7b5c6e5e7d593f8ed38eb95d5c7b5c6e663f8ed38eb95d5c7b5c6e5e7d6245
UTF-8 モケ]\{\nfモケ]\{\n^}Yモケ]\{\nfモケ]\{\n^}bE 1110111010010110100001101110111110111110100100111110111110111101101110010101110101011100011110110101110001101110011001101110111010010110100001101110111110111110100100111110111110111101101110010101110101011100011110110101110001101110010111100111110101011001111011101001011010000110111011111011111010010011111011111011110110111001010111010101110001111011010111000110111001100110111011101001011010000110111011111011111010010011111011111011110110111001010111010101110001111011010111000110111001011110011111010110001001000101 ee9686efbe93efbdb95d5c7b5c6e66ee9686efbe93efbdb95d5c7b5c6e5e7d59ee9686efbe93efbdb95d5c7b5c6e66ee9686efbe93efbdb95d5c7b5c6e5e7d6245
UHC ???]\{\nf???]\{\n^}Y???]\{\nf???]\{\n^}bE 0011111100111111001111110101110101011100011110110101110001101110011001100011111100111111001111110101110101011100011110110101110001101110010111100111110101011001001111110011111100111111010111010101110001111011010111000110111001100110001111110011111100111111010111010101110001111011010111000110111001011110011111010110001001000101 3f3f3f5d5c7b5c6e663f3f3f5d5c7b5c6e5e7d593f3f3f5d5c7b5c6e663f3f3f5d5c7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)