To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 筝筝^{\nf筝筝^{\n^}Y筝筝^{\nf筝筝^{\n^}bE 11110011110001001110001010110110111000101011011001011110011110110101110001101110011001101111001111000100111000101011011011100010101101100101111001111011010111000110111001011110011111010101100111110011110001001110001010110110111000101011011001011110011110110101110001101110011001101111001111000100111000101011011011100010101101100101111001111011010111000110111001011110011111010110001001000101 f3c4e2b6e2b65e7b5c6e66f3c4e2b6e2b65e7b5c6e5e7d59f3c4e2b6e2b65e7b5c6e66f3c4e2b6e2b65e7b5c6e5e7d6245
EUC-JP ?筝筝^{\nf?筝筝^{\n^}Y?筝筝^{\nf?筝筝^{\n^}bE 001111111110010010111000111001001011100001011110011110110101110001101110011001100011111111100100101110001110010010111000010111100111101101011100011011100101111001111101010110010011111111100100101110001110010010111000010111100111101101011100011011100110011000111111111001001011100011100100101110000101111001111011010111000110111001011110011111010110001001000101 3fe4b8e4b85e7b5c6e663fe4b8e4b85e7b5c6e5e7d593fe4b8e4b85e7b5c6e663fe4b8e4b85e7b5c6e5e7d6245
UTF-8 筝筝^{\nf筝筝^{\n^}Y筝筝^{\nf筝筝^{\n^}bE 11101110100010101011011111100111101011011001110111100111101011011001110101011110011110110101110001101110011001101110111010001010101101111110011110101101100111011110011110101101100111010101111001111011010111000110111001011110011111010101100111101110100010101011011111100111101011011001110111100111101011011001110101011110011110110101110001101110011001101110111010001010101101111110011110101101100111011110011110101101100111010101111001111011010111000110111001011110011111010110001001000101 ee8ab7e7ad9de7ad9d5e7b5c6e66ee8ab7e7ad9de7ad9d5e7b5c6e5e7d59ee8ab7e7ad9de7ad9d5e7b5c6e66ee8ab7e7ad9de7ad9d5e7b5c6e5e7d6245
UHC ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)