To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 射捨M{\nf射捨M{\n^}Y射捨M{\nf射捨M{\n^}bE 11110010110000011000111011001011100011101100110001001101011110110101110001101110011001101111001011000001100011101100101110001110110011000100110101111011010111000110111001011110011111010101100111110010110000011000111011001011100011101100110001001101011110110101110001101110011001101111001011000001100011101100101110001110110011000100110101111011010111000110111001011110011111010110001001000101 f2c18ecb8ecc4d7b5c6e66f2c18ecb8ecc4d7b5c6e5e7d59f2c18ecb8ecc4d7b5c6e66f2c18ecb8ecc4d7b5c6e5e7d6245
EUC-JP ?射捨M{\nf?射捨M{\n^}Y?射捨M{\nf?射捨M{\n^}bE 001111111011110011001101101111001100111001001101011110110101110001101110011001100011111110111100110011011011110011001110010011010111101101011100011011100101111001111101010110010011111110111100110011011011110011001110010011010111101101011100011011100110011000111111101111001100110110111100110011100100110101111011010111000110111001011110011111010110001001000101 3fbccdbcce4d7b5c6e663fbccdbcce4d7b5c6e5e7d593fbccdbcce4d7b5c6e663fbccdbcce4d7b5c6e5e7d6245
UTF-8 射捨M{\nf射捨M{\n^}Y射捨M{\nf射捨M{\n^}bE 11101110100001111011100011100101101100001000010011100110100011011010100001001101011110110101110001101110011001101110111010000111101110001110010110110000100001001110011010001101101010000100110101111011010111000110111001011110011111010101100111101110100001111011100011100101101100001000010011100110100011011010100001001101011110110101110001101110011001101110111010000111101110001110010110110000100001001110011010001101101010000100110101111011010111000110111001011110011111010110001001000101 ee87b8e5b084e68da84d7b5c6e66ee87b8e5b084e68da84d7b5c6e5e7d59ee87b8e5b084e68da84d7b5c6e66ee87b8e5b084e68da84d7b5c6e5e7d6245
UHC ?射捨M{\nf?射捨M{\n^}Y?射捨M{\nf?射捨M{\n^}bE 001111111101111011010010110111101101011101001101011110110101110001101110011001100011111111011110110100101101111011010111010011010111101101011100011011100101111001111101010110010011111111011110110100101101111011010111010011010111101101011100011011100110011000111111110111101101001011011110110101110100110101111011010111000110111001011110011111010110001001000101 3fded2ded74d7b5c6e663fded2ded74d7b5c6e5e7d593fded2ded74d7b5c6e663fded2ded74d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)