To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?????\nf?????\n^}Y?????\nf?????\n^}bE 00111111001111110011111100111111001111110101110001101110011001100011111100111111001111110011111100111111010111000110111001011110011111010101100100111111001111110011111100111111001111110101110001101110011001100011111100111111001111110011111100111111010111000110111001011110011111010110001001000101 3f3f3f3f3f5c6e663f3f3f3f3f5c6e5e7d593f3f3f3f3f5c6e663f3f3f3f3f5c6e5e7d6245
SJIS-WIN ヤ骼ス軸\nfヤ骼ス軸\n^}Yヤ骼ス軸\nfヤ骼ス軸\n^}bE 11110010101011101101010011101001100011101011110110001110101100100101110001101110011001101111001010101110110101001110100110001110101111011000111010110010010111000110111001011110011111010101100111110010101011101101010011101001100011101011110110001110101100100101110001101110011001101111001010101110110101001110100110001110101111011000111010110010010111000110111001011110011111010110001001000101 f2aed4e98ebd8eb25c6e66f2aed4e98ebd8eb25c6e5e7d59f2aed4e98ebd8eb25c6e66f2aed4e98ebd8eb25c6e5e7d6245
EUC-JP ?ヤ骼ス軸\nf?ヤ骼ス軸\n^}Y?ヤ骼ス軸\nf?ヤ骼ス軸\n^}bE 0011111110001110110101001111000111101110100011101011110110111100101101000101110001101110011001100011111110001110110101001111000111101110100011101011110110111100101101000101110001101110010111100111110101011001001111111000111011010100111100011110111010001110101111011011110010110100010111000110111001100110001111111000111011010100111100011110111010001110101111011011110010110100010111000110111001011110011111010110001001000101 3f8ed4f1ee8ebdbcb45c6e663f8ed4f1ee8ebdbcb45c6e5e7d593f8ed4f1ee8ebdbcb45c6e663f8ed4f1ee8ebdbcb45c6e5e7d6245
UTF-8 ヤ骼ス軸\nfヤ骼ス軸\n^}Yヤ骼ス軸\nfヤ骼ス軸\n^}bE 1110111010000111101001011110111110111110100101001110100110101010101111001110111110111101101111011110100010111011101110000101110001101110011001101110111010000111101001011110111110111110100101001110100110101010101111001110111110111101101111011110100010111011101110000101110001101110010111100111110101011001111011101000011110100101111011111011111010010100111010011010101010111100111011111011110110111101111010001011101110111000010111000110111001100110111011101000011110100101111011111011111010010100111010011010101010111100111011111011110110111101111010001011101110111000010111000110111001011110011111010110001001000101 ee87a5efbe94e9aabcefbdbde8bbb85c6e66ee87a5efbe94e9aabcefbdbde8bbb85c6e5e7d59ee87a5efbe94e9aabcefbdbde8bbb85c6e66ee87a5efbe94e9aabcefbdbde8bbb85c6e5e7d6245
UHC ????軸\nf????軸\n^}Y????軸\nf????軸\n^}bE 0011111100111111001111110011111111110101111011100101110001101110011001100011111100111111001111110011111111110101111011100101110001101110010111100111110101011001001111110011111100111111001111111111010111101110010111000110111001100110001111110011111100111111001111111111010111101110010111000110111001011110011111010110001001000101 3f3f3f3ff5ee5c6e663f3f3f3ff5ee5c6e5e7d593f3f3f3ff5ee5c6e663f3f3f3ff5ee5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)