To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?????\nf?????\n^}Y?????\nf?????\n^}bE 00111111001111110011111100111111001111110101110001101110011001100011111100111111001111110011111100111111010111000110111001011110011111010101100100111111001111110011111100111111001111110101110001101110011001100011111100111111001111110011111100111111010111000110111001011110011111010110001001000101 3f3f3f3f3f5c6e663f3f3f3f3f5c6e5e7d593f3f3f3f3f5c6e663f3f3f3f3f5c6e5e7d6245
SJIS-WIN 軸鰾ケケ\nf軸鰾ケケ\n^}Y軸鰾ケケ\nf軸鰾ケケ\n^}bE 11110001111110101000111010110010111010011110001010111001101110010101110001101110011001101111000111111010100011101011001011101001111000101011100110111001010111000110111001011110011111010101100111110001111110101000111010110010111010011110001010111001101110010101110001101110011001101111000111111010100011101011001011101001111000101011100110111001010111000110111001011110011111010110001001000101 f1fa8eb2e9e2b9b95c6e66f1fa8eb2e9e2b9b95c6e5e7d59f1fa8eb2e9e2b9b95c6e66f1fa8eb2e9e2b9b95c6e5e7d6245
EUC-JP ?軸鰾ケケ\nf?軸鰾ケケ\n^}Y?軸鰾ケケ\nf?軸鰾ケケ\n^}bE 0011111110111100101101001111001011100100100011101011100110001110101110010101110001101110011001100011111110111100101101001111001011100100100011101011100110001110101110010101110001101110010111100111110101011001001111111011110010110100111100101110010010001110101110011000111010111001010111000110111001100110001111111011110010110100111100101110010010001110101110011000111010111001010111000110111001011110011111010110001001000101 3fbcb4f2e48eb98eb95c6e663fbcb4f2e48eb98eb95c6e5e7d593fbcb4f2e48eb98eb95c6e663fbcb4f2e48eb98eb95c6e5e7d6245
UTF-8 軸鰾ケケ\nf軸鰾ケケ\n^}Y軸鰾ケケ\nf軸鰾ケケ\n^}bE 1110111010000101101101011110100010111011101110001110100110110000101111101110111110111101101110011110111110111101101110010101110001101110011001101110111010000101101101011110100010111011101110001110100110110000101111101110111110111101101110011110111110111101101110010101110001101110010111100111110101011001111011101000010110110101111010001011101110111000111010011011000010111110111011111011110110111001111011111011110110111001010111000110111001100110111011101000010110110101111010001011101110111000111010011011000010111110111011111011110110111001111011111011110110111001010111000110111001011110011111010110001001000101 ee85b5e8bbb8e9b0beefbdb9efbdb95c6e66ee85b5e8bbb8e9b0beefbdb9efbdb95c6e5e7d59ee85b5e8bbb8e9b0beefbdb9efbdb95c6e66ee85b5e8bbb8e9b0beefbdb9efbdb95c6e5e7d6245
UHC ?軸???\nf?軸???\n^}Y?軸???\nf?軸???\n^}bE 0011111111110101111011100011111100111111001111110101110001101110011001100011111111110101111011100011111100111111001111110101110001101110010111100111110101011001001111111111010111101110001111110011111100111111010111000110111001100110001111111111010111101110001111110011111100111111010111000110111001011110011111010110001001000101 3ff5ee3f3f3f5c6e663ff5ee3f3f3f5c6e5e7d593ff5ee3f3f3f5c6e663ff5ee3f3f3f5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)