To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ??{^n]^nf??{^n]^n^}Y??{^n]^nf??{^n]^n^}bE 0011111100111111011110110101111001101110010111010101111001101110011001100011111100111111011110110101111001101110010111010101111001101110010111100111110101011001001111110011111101111011010111100110111001011101010111100110111001100110001111110011111101111011010111100110111001011101010111100110111001011110011111010110001001000101 3f3f7b5e6e5d5e6e663f3f7b5e6e5d5e6e5e7d593f3f7b5e6e5d5e6e663f3f7b5e6e5d5e6e5e7d6245
SJIS-WIN ?妖{^n]^nf?妖{^n]^n^}Y?妖{^n]^nf?妖{^n]^n^}bE 001111111001011101100100011110110101111001101110010111010101111001101110011001100011111110010111011001000111101101011110011011100101110101011110011011100101111001111101010110010011111110010111011001000111101101011110011011100101110101011110011011100110011000111111100101110110010001111011010111100110111001011101010111100110111001011110011111010110001001000101 3f97647b5e6e5d5e6e663f97647b5e6e5d5e6e5e7d593f97647b5e6e5d5e6e663f97647b5e6e5d5e6e5e7d6245
EUC-JP ?妖{^n]^nf?妖{^n]^n^}Y?妖{^n]^nf?妖{^n]^n^}bE 001111111100110111000101011110110101111001101110010111010101111001101110011001100011111111001101110001010111101101011110011011100101110101011110011011100101111001111101010110010011111111001101110001010111101101011110011011100101110101011110011011100110011000111111110011011100010101111011010111100110111001011101010111100110111001011110011111010110001001000101 3fcdc57b5e6e5d5e6e663fcdc57b5e6e5d5e6e5e7d593fcdc57b5e6e5d5e6e663fcdc57b5e6e5d5e6e5e7d6245
UTF-8 숥妖{^n]^nf숥妖{^n]^n^}Y숥妖{^n]^nf숥妖{^n]^n^}bE 111011001000100010100101111001011010011010010110011110110101111001101110010111010101111001101110011001101110110010001000101001011110010110100110100101100111101101011110011011100101110101011110011011100101111001111101010110011110110010001000101001011110010110100110100101100111101101011110011011100101110101011110011011100110011011101100100010001010010111100101101001101001011001111011010111100110111001011101010111100110111001011110011111010110001001000101 ec88a5e5a6967b5e6e5d5e6e66ec88a5e5a6967b5e6e5d5e6e5e7d59ec88a5e5a6967b5e6e5d5e6e66ec88a5e5a6967b5e6e5d5e6e5e7d6245
UHC 숥妖{^n]^nf숥妖{^n]^n^}Y숥妖{^n]^nf숥妖{^n]^n^}bE 10011010010000101110100011101101011110110101111001101110010111010101111001101110011001101001101001000010111010001110110101111011010111100110111001011101010111100110111001011110011111010101100110011010010000101110100011101101011110110101111001101110010111010101111001101110011001101001101001000010111010001110110101111011010111100110111001011101010111100110111001011110011111010110001001000101 9a42e8ed7b5e6e5d5e6e669a42e8ed7b5e6e5d5e6e5e7d599a42e8ed7b5e6e5d5e6e669a42e8ed7b5e6e5d5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)