To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???n]^nf???n]^n^}Y???n]^nf???n]^n^}bE 00111111001111110011111101101110010111010101111001101110011001100011111100111111001111110110111001011101010111100110111001011110011111010101100100111111001111110011111101101110010111010101111001101110011001100011111100111111001111110110111001011101010111100110111001011110011111010110001001000101 3f3f3f6e5d5e6e663f3f3f6e5d5e6e5e7d593f3f3f6e5d5e6e663f3f3f6e5d5e6e5e7d6245
SJIS-WIN ?墟鋼n]^nf?墟鋼n]^n^}Y?墟鋼n]^nf?墟鋼n]^n^}bE 001111111001101011010000100011010111110001101110010111010101111001101110011001100011111110011010110100001000110101111100011011100101110101011110011011100101111001111101010110010011111110011010110100001000110101111100011011100101110101011110011011100110011000111111100110101101000010001101011111000110111001011101010111100110111001011110011111010110001001000101 3f9ad08d7c6e5d5e6e663f9ad08d7c6e5d5e6e5e7d593f9ad08d7c6e5d5e6e663f9ad08d7c6e5d5e6e5e7d6245
EUC-JP ?墟鋼n]^nf?墟鋼n]^n^}Y?墟鋼n]^nf?墟鋼n]^n^}bE 001111111101010011010010101110011101110101101110010111010101111001101110011001100011111111010100110100101011100111011101011011100101110101011110011011100101111001111101010110010011111111010100110100101011100111011101011011100101110101011110011011100110011000111111110101001101001010111001110111010110111001011101010111100110111001011110011111010110001001000101 3fd4d2b9dd6e5d5e6e663fd4d2b9dd6e5d5e6e5e7d593fd4d2b9dd6e5d5e6e663fd4d2b9dd6e5d5e6e5e7d6245
UTF-8 뤯墟鋼n]^nf뤯墟鋼n]^n^}Y뤯墟鋼n]^nf뤯墟鋼n]^n^}bE 11101011101001001010111111100101101000101001111111101001100010111011110001101110010111010101111001101110011001101110101110100100101011111110010110100010100111111110100110001011101111000110111001011101010111100110111001011110011111010101100111101011101001001010111111100101101000101001111111101001100010111011110001101110010111010101111001101110011001101110101110100100101011111110010110100010100111111110100110001011101111000110111001011101010111100110111001011110011111010110001001000101 eba4afe5a29fe98bbc6e5d5e6e66eba4afe5a29fe98bbc6e5d5e6e5e7d59eba4afe5a29fe98bbc6e5d5e6e66eba4afe5a29fe98bbc6e5d5e6e5e7d6245
UHC 뤯墟鋼n]^nf뤯墟鋼n]^n^}Y뤯墟鋼n]^nf뤯墟鋼n]^n^}bE 10001111110111011111101011000111110010111011110001101110010111010101111001101110011001101000111111011101111110101100011111001011101111000110111001011101010111100110111001011110011111010101100110001111110111011111101011000111110010111011110001101110010111010101111001101110011001101000111111011101111110101100011111001011101111000110111001011101010111100110111001011110011111010110001001000101 8fddfac7cbbc6e5d5e6e668fddfac7cbbc6e5d5e6e5e7d598fddfac7cbbc6e5d5e6e668fddfac7cbbc6e5d5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)