To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???N^nkf???N^nk^}Y???N^nkf???N^nk^}bE 00111111001111110011111101001110010111100110111001101011011001100011111100111111001111110100111001011110011011100110101101011110011111010101100100111111001111110011111101001110010111100110111001101011011001100011111100111111001111110100111001011110011011100110101101011110011111010110001001000101 3f3f3f4e5e6e6b663f3f3f4e5e6e6b5e7d593f3f3f4e5e6e6b663f3f3f4e5e6e6b5e7d6245
SJIS-WIN ?鬼繰N^nkf?鬼繰N^nk^}Y?鬼繰N^nkf?鬼繰N^nk^}bE 001111111000101101010011100011000100101001001110010111100110111001101011011001100011111110001011010100111000110001001010010011100101111001101110011010110101111001111101010110010011111110001011010100111000110001001010010011100101111001101110011010110110011000111111100010110101001110001100010010100100111001011110011011100110101101011110011111010110001001000101 3f8b538c4a4e5e6e6b663f8b538c4a4e5e6e6b5e7d593f8b538c4a4e5e6e6b663f8b538c4a4e5e6e6b5e7d6245
EUC-JP ?鬼繰N^nkf?鬼繰N^nk^}Y?鬼繰N^nkf?鬼繰N^nk^}bE 001111111011010110110100101101111010101101001110010111100110111001101011011001100011111110110101101101001011011110101011010011100101111001101110011010110101111001111101010110010011111110110101101101001011011110101011010011100101111001101110011010110110011000111111101101011011010010110111101010110100111001011110011011100110101101011110011111010110001001000101 3fb5b4b7ab4e5e6e6b663fb5b4b7ab4e5e6e6b5e7d593fb5b4b7ab4e5e6e6b663fb5b4b7ab4e5e6e6b5e7d6245
UTF-8 룶鬼繰N^nkf룶鬼繰N^nk^}Y룶鬼繰N^nkf룶鬼繰N^nk^}bE 11101011101000111011011011101001101011001011110011100111101110011011000001001110010111100110111001101011011001101110101110100011101101101110100110101100101111001110011110111001101100000100111001011110011011100110101101011110011111010101100111101011101000111011011011101001101011001011110011100111101110011011000001001110010111100110111001101011011001101110101110100011101101101110100110101100101111001110011110111001101100000100111001011110011011100110101101011110011111010110001001000101 eba3b6e9acbce7b9b04e5e6e6b66eba3b6e9acbce7b9b04e5e6e6b5e7d59eba3b6e9acbce7b9b04e5e6e6b66eba3b6e9acbce7b9b04e5e6e6b5e7d6245
UHC 룶鬼繰N^nkf룶鬼繰N^nk^}Y룶鬼繰N^nkf룶鬼繰N^nk^}bE 10001111101010111101000010100001111100001101101101001110010111100110111001101011011001101000111110101011110100001010000111110000110110110100111001011110011011100110101101011110011111010101100110001111101010111101000010100001111100001101101101001110010111100110111001101011011001101000111110101011110100001010000111110000110110110100111001011110011011100110101101011110011111010110001001000101 8fabd0a1f0db4e5e6e6b668fabd0a1f0db4e5e6e6b5e7d598fabd0a1f0db4e5e6e6b668fabd0a1f0db4e5e6e6b5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)