To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?K}?K{^nf?K}?K{^n^}Y?K}?K{^nf?K}?K{^n^}bE 0011111101001011011111010011111101001011011110110101111001101110011001100011111101001011011111010011111101001011011110110101111001101110010111100111110101011001001111110100101101111101001111110100101101111011010111100110111001100110001111110100101101111101001111110100101101111011010111100110111001011110011111010110001001000101 3f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d593f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d6245
SJIS-WIN ?K}?K{^nf?K}?K{^n^}Y?K}?K{^nf?K}?K{^n^}bE 0011111101001011011111010011111101001011011110110101111001101110011001100011111101001011011111010011111101001011011110110101111001101110010111100111110101011001001111110100101101111101001111110100101101111011010111100110111001100110001111110100101101111101001111110100101101111011010111100110111001011110011111010110001001000101 3f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d593f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d6245
EUC-JP ?K}?K{^nf?K}?K{^n^}Y?K}?K{^nf?K}?K{^n^}bE 0011111101001011011111010011111101001011011110110101111001101110011001100011111101001011011111010011111101001011011110110101111001101110010111100111110101011001001111110100101101111101001111110100101101111011010111100110111001100110001111110100101101111101001111110100101101111011010111100110111001011110011111010110001001000101 3f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d593f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d6245
UTF-8 겜K}겜K{^nf겜K}겜K{^n^}Y겜K}겜K{^nf겜K}겜K{^n^}bE 111010101011001010011100010010110111110111101010101100101001110001001011011110110101111001101110011001101110101010110010100111000100101101111101111010101011001010011100010010110111101101011110011011100101111001111101010110011110101010110010100111000100101101111101111010101011001010011100010010110111101101011110011011100110011011101010101100101001110001001011011111011110101010110010100111000100101101111011010111100110111001011110011111010110001001000101 eab29c4b7deab29c4b7b5e6e66eab29c4b7deab29c4b7b5e6e5e7d59eab29c4b7deab29c4b7b5e6e66eab29c4b7deab29c4b7b5e6e5e7d6245
UHC 겜K}겜K{^nf겜K}겜K{^n^}Y겜K}겜K{^nf겜K}겜K{^n^}bE 10110000110101110100101101111101101100001101011101001011011110110101111001101110011001101011000011010111010010110111110110110000110101110100101101111011010111100110111001011110011111010101100110110000110101110100101101111101101100001101011101001011011110110101111001101110011001101011000011010111010010110111110110110000110101110100101101111011010111100110111001011110011111010110001001000101 b0d74b7db0d74b7b5e6e66b0d74b7db0d74b7b5e6e5e7d59b0d74b7db0d74b7b5e6e66b0d74b7db0d74b7b5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)