To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 魘懐爍^{\nf魘懐爍^{\n^}Y魘懐爍^{\nf魘懐爍^{\n^}bE 11101001101101001000100111111001111000001010000101011110011110110101110001101110011001101110100110110100100010011111100111100000101000010101111001111011010111000110111001011110011111010101100111101001101101001000100111111001111000001010000101011110011110110101110001101110011001101110100110110100100010011111100111100000101000010101111001111011010111000110111001011110011111010110001001000101 e9b489f9e0a15e7b5c6e66e9b489f9e0a15e7b5c6e5e7d59e9b489f9e0a15e7b5c6e66e9b489f9e0a15e7b5c6e5e7d6245
EUC-JP 魘懐爍^{\nf魘懐爍^{\n^}Y魘懐爍^{\nf魘懐爍^{\n^}bE 11110010101101101011001011111011111000001010001101011110011110110101110001101110011001101111001010110110101100101111101111100000101000110101111001111011010111000110111001011110011111010101100111110010101101101011001011111011111000001010001101011110011110110101110001101110011001101111001010110110101100101111101111100000101000110101111001111011010111000110111001011110011111010110001001000101 f2b6b2fbe0a35e7b5c6e66f2b6b2fbe0a35e7b5c6e5e7d59f2b6b2fbe0a35e7b5c6e66f2b6b2fbe0a35e7b5c6e5e7d6245
UTF-8 魘懐爍^{\nf魘懐爍^{\n^}Y魘懐爍^{\nf魘懐爍^{\n^}bE 11101001101011011001100011100110100001111001000011100111100010001000110101011110011110110101110001101110011001101110100110101101100110001110011010000111100100001110011110001000100011010101111001111011010111000110111001011110011111010101100111101001101011011001100011100110100001111001000011100111100010001000110101011110011110110101110001101110011001101110100110101101100110001110011010000111100100001110011110001000100011010101111001111011010111000110111001011110011111010110001001000101 e9ad98e68790e7888d5e7b5c6e66e9ad98e68790e7888d5e7b5c6e5e7d59e9ad98e68790e7888d5e7b5c6e66e9ad98e68790e7888d5e7b5c6e5e7d6245
UHC ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)