To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 鬩輔現^{\nf鬩輔現^{\n^}Y鬩輔現^{\nf鬩輔現^{\n^}bE 11101001101010011001010111100011100011001011101101011110011110110101110001101110011001101110100110101001100101011110001110001100101110110101111001111011010111000110111001011110011111010101100111101001101010011001010111100011100011001011101101011110011110110101110001101110011001101110100110101001100101011110001110001100101110110101111001111011010111000110111001011110011111010110001001000101 e9a995e38cbb5e7b5c6e66e9a995e38cbb5e7b5c6e5e7d59e9a995e38cbb5e7b5c6e66e9a995e38cbb5e7b5c6e5e7d6245
EUC-JP 鬩輔現^{\nf鬩輔現^{\n^}Y鬩輔現^{\nf鬩輔現^{\n^}bE 11110010101010111100101011100101101110001011110101011110011110110101110001101110011001101111001010101011110010101110010110111000101111010101111001111011010111000110111001011110011111010101100111110010101010111100101011100101101110001011110101011110011110110101110001101110011001101111001010101011110010101110010110111000101111010101111001111011010111000110111001011110011111010110001001000101 f2abcae5b8bd5e7b5c6e66f2abcae5b8bd5e7b5c6e5e7d59f2abcae5b8bd5e7b5c6e66f2abcae5b8bd5e7b5c6e5e7d6245
UTF-8 鬩輔現^{\nf鬩輔現^{\n^}Y鬩輔現^{\nf鬩輔現^{\n^}bE 11101001101011001010100111101000101111001001010011100111100011111011111001011110011110110101110001101110011001101110100110101100101010011110100010111100100101001110011110001111101111100101111001111011010111000110111001011110011111010101100111101001101011001010100111101000101111001001010011100111100011111011111001011110011110110101110001101110011001101110100110101100101010011110100010111100100101001110011110001111101111100101111001111011010111000110111001011110011111010110001001000101 e9aca9e8bc94e78fbe5e7b5c6e66e9aca9e8bc94e78fbe5e7b5c6e5e7d59e9aca9e8bc94e78fbe5e7b5c6e66e9aca9e8bc94e78fbe5e7b5c6e5e7d6245
UHC ?輔現^{\nf?輔現^{\n^}Y?輔現^{\nf?輔現^{\n^}bE 001111111101110011010000111110101101111001011110011110110101110001101110011001100011111111011100110100001111101011011110010111100111101101011100011011100101111001111101010110010011111111011100110100001111101011011110010111100111101101011100011011100110011000111111110111001101000011111010110111100101111001111011010111000110111001011110011111010110001001000101 3fdcd0fade5e7b5c6e663fdcd0fade5e7b5c6e5e7d593fdcd0fade5e7b5c6e663fdcd0fade5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)