To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ????{\nf????{\n^}Y????{\nf????{\n^}bE 00111111001111110011111100111111011110110101110001101110011001100011111100111111001111110011111101111011010111000110111001011110011111010101100100111111001111110011111100111111011110110101110001101110011001100011111100111111001111110011111101111011010111000110111001011110011111010110001001000101 3f3f3f3f7b5c6e663f3f3f3f7b5c6e5e7d593f3f3f3f7b5c6e663f3f3f3f7b5c6e5e7d6245
SJIS-WIN 骼疲カ豹{\nf骼疲カ豹{\n^}Y骼疲カ豹{\nf骼疲カ豹{\n^}bE 11101001100011101001010011100110101101101001010101011110011110110101110001101110011001101110100110001110100101001110011010110110100101010101111001111011010111000110111001011110011111010101100111101001100011101001010011100110101101101001010101011110011110110101110001101110011001101110100110001110100101001110011010110110100101010101111001111011010111000110111001011110011111010110001001000101 e98e94e6b6955e7b5c6e66e98e94e6b6955e7b5c6e5e7d59e98e94e6b6955e7b5c6e66e98e94e6b6955e7b5c6e5e7d6245
EUC-JP 骼疲カ豹{\nf骼疲カ豹{\n^}Y骼疲カ豹{\nf骼疲カ豹{\n^}bE 1111000111101110110010001110100010001110101101101100100110111111011110110101110001101110011001101111000111101110110010001110100010001110101101101100100110111111011110110101110001101110010111100111110101011001111100011110111011001000111010001000111010110110110010011011111101111011010111000110111001100110111100011110111011001000111010001000111010110110110010011011111101111011010111000110111001011110011111010110001001000101 f1eec8e88eb6c9bf7b5c6e66f1eec8e88eb6c9bf7b5c6e5e7d59f1eec8e88eb6c9bf7b5c6e66f1eec8e88eb6c9bf7b5c6e5e7d6245
UTF-8 骼疲カ豹{\nf骼疲カ豹{\n^}Y骼疲カ豹{\nf骼疲カ豹{\n^}bE 111010011010101010111100111001111001011010110010111011111011110110110110111010001011000110111001011110110101110001101110011001101110100110101010101111001110011110010110101100101110111110111101101101101110100010110001101110010111101101011100011011100101111001111101010110011110100110101010101111001110011110010110101100101110111110111101101101101110100010110001101110010111101101011100011011100110011011101001101010101011110011100111100101101011001011101111101111011011011011101000101100011011100101111011010111000110111001011110011111010110001001000101 e9aabce796b2efbdb6e8b1b97b5c6e66e9aabce796b2efbdb6e8b1b97b5c6e5e7d59e9aabce796b2efbdb6e8b1b97b5c6e66e9aabce796b2efbdb6e8b1b97b5c6e5e7d6245
UHC ?疲?豹{\nf?疲?豹{\n^}Y?疲?豹{\nf?疲?豹{\n^}bE 001111111111100110101010001111111111100011111011011110110101110001101110011001100011111111111001101010100011111111111000111110110111101101011100011011100101111001111101010110010011111111111001101010100011111111111000111110110111101101011100011011100110011000111111111110011010101000111111111110001111101101111011010111000110111001011110011111010110001001000101 3ff9aa3ff8fb7b5c6e663ff9aa3ff8fb7b5c6e5e7d593ff9aa3ff8fb7b5c6e663ff9aa3ff8fb7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)